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GAME-ON
2000


GENERAL
Aim
Topics
Keynotes
Committee

PROGRAMME
CORE
AI
Physics & Simulation

PERIPHERAL
All Programming

3D-Scalability
Facial Animation
Skeletal Animation
3DIn Game Animation

Tools

Design

Rendering

Voice Interaction

CORPORATE
Tutorials
Aren't we Great

EUROPEAN PROJECTS

PRELIMINARY PROGRAMME

DEADLINES & REQUIREMENTS

AWARDS

SPOSPSPONSORSHIPS

EXHIBIT INFORMATION

VENUE

ACCOMMODATION

REGISTRATION FORM

Fax Registration Form

Electronic Registration Form


PRELIMINARY PROGRAMME

KEYNOTES

The Double Helix: Simulation and Gaming"

Roger Smith
ModelBenders LLC, Oviedo, USA

Title to be announced later

David Bartlett
SGI, Modeling & Simulation/Imaging, Chantilly, USA

THIS IS THE LIST OF ACCEPTED SUBMISSIONS. THIS WILL BE UPDATED AS SOON AS POSSIBLE

Computer Modeling of Draughts
Natalya J.Semchenok, Omsk State University, Omsk, Russia

Egocentric AI Processing for Computer Entertainment: A real-Time Process Manager for Games
Ian Wright and James Marshall, Sony Computer Entertainment Europe, London, United Kingdom

RC++ A Rule Based Language for Game AI
Ian Wright and James Marshall, Sony Computer Entertainment Europe, London, United Kingdom

Fuzzy State Machine Modelling of Agents and their Environments for Games
N.E.Gough, H.Sulimand and Q.H.Mehdi, University of Wolverhampton, Wolverhampton, United Kingdom

Simulated Car Racing through Machine Learning
M Arif Wani, University of Teesside, Middlesbrough, UK

IntelligentBox: Its Aspects as a Rapid Construction System for Interactive 3D Games
Yoshihiro Okada, Graduate School of Kyushu University, Kasuga and Eisuke Itoh and Sachio Hirokawa, Kyushu University, Fukuoka, Japan

Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending
Q.Mehdi, Zhigang Wei and N.Gough, University of Woilverhampton, Wolverhampton, United Kingdom

Real Time Decision Making for Computer Game Agents
Nick Hawes, The University of Birmingham, Birmingham, United Kingdom

Emotional States and Realistic Agent Behaviour
Matthias Scheutz and Aaron Sloman, University of Birmingham, Birmingham and Brian Logan, University of Nottingham, Nottingham, United Kingdom

A Blackboard System for Interpreting Agent Messages
Marc Cavazza , Steven J. Mead , Alexander I. Strachan, University of Teesside, Middlesborough, and Alex Whittaker , Sony Computer Entertainment Europe, United Kingdom

Natural Language Processing Strategies for Computer Games
Marc Cavazza, University of Teesside,Middlesbrough, United Kingdom

Extended Light Maps
Stefan Brabec and Hans-Peter Seidel, Max-Planck-Institute fuer Informatik, Germany

Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
Tim Taylor, International Centre for Computer Games and Virtual Entertainment (IC-CAVE), University of Abertay Dundee, United Kingdom

Creating Animated Behavioural Character Based on Environmental Effects
Z Wen, Q Mehdi, and N Gough, University of Wolverhampton, UK

Artificial Neural Networks in Future Computer Games.
Q Mehdi, H Suliman, E Asloglou, and N Gough, University of Wolverhampton, UK

Traffic Simulation Using Flocking Algorithms
Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, United Kingdom

Agent Assist for Computer Games
V Rao Vemuri ,University of California, Davis, USA

 


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